The bottom-of-screen agent avatar (Hemp Henry) can now be grabbed and
dragged around. While held it plays a new 'lifted' dangle clip and
follows the pointer; on release it drops under gravity, keeps any throw
momentum, and bounces off the walls and floor with damping before
settling and resuming its wander. A quick press with no drag still
counts as a tap (random emote).
- AgentAvatar.tsx: pointer-capture drag + a gravity/bounce fall
integrator; the wrapper now spans the full content area so it can be
lifted, staying pointer-events-none except on the sprite itself.
- New 'lifted' Hemp Henry clip (nanobanana + brain bgremove): pose added
to gen-avatar-sprites.sh + avatar_pipeline.py (fps 4), strip + manifest
entry installed.
- install_sheets now merges into the published manifest instead of
replacing it, so generating a single clip no longer clobbers the rest.
- visibility.ts: new 'Pick up avatar' switch (avatarDrag) so the
grab/drop behavior can be turned off.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>