Technical write-up of getting TRELLIS.2 running on a Ryzen AI MAX+ 395 iGPU under ROCm, cutting generation from ~22 min to ~40 s, and wiring it into a queue-backed workflow (vision LLM → background removal → generation → auto-rig → publish). Includes the two gfx1151 segfaults and their fixes, the AOTriton env-var speedup, the decimation_target/UV-unwrap profiling that produced the sub-2-minute draft tier, and five UI screenshots. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
64 KiB
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64 KiB
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