Files
Gabriel Vidal-Ayrinhac 9b5c2ad828 initial commit
2021-02-05 00:44:09 +01:00

30 lines
599 B
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.Effects
{
public class ExtinguishableParticleSystem : MonoBehaviour
{
public float multiplier = 1;
private ParticleSystem[] m_Systems;
private void Start()
{
m_Systems = GetComponentsInChildren<ParticleSystem>();
}
public void Extinguish()
{
foreach (var system in m_Systems)
{
var emission = system.emission;
emission.enabled = false;
}
}
}
}