Files
Gabriel Vidal-Ayrinhac 9b5c2ad828 initial commit
2021-02-05 00:44:09 +01:00

19 lines
440 B
C#

using System;
using UnityEngine;
using Random = UnityEngine.Random;
namespace UnityStandardAssets.Effects
{
public class SmokeParticles : MonoBehaviour
{
public AudioClip[] extinguishSounds;
private void Start()
{
GetComponent<AudioSource>().clip = extinguishSounds[Random.Range(0, extinguishSounds.Length)];
GetComponent<AudioSource>().Play();
}
}
}