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Gabriel Vidal-Ayrinhac 6d185753f6 initial commit
2021-02-04 23:10:52 +01:00

48 lines
1.0 KiB
C#

/////////////////////////////////////////////////////////////////////////////////
//
// vp_PulsingLight.cs
// © Opsive. All Rights Reserved.
// https://twitter.com/Opsive
// http://www.opsive.com
//
// description: a simple script for making a light flash in a sinus motion
//
/////////////////////////////////////////////////////////////////////////////////
using UnityEngine;
using System.Collections;
public class vp_PulsingLight : MonoBehaviour
{
Light m_Light = null;
public float m_MinIntensity = 2.0f;
public float m_MaxIntensity = 5.0f;
public float m_Rate = 1.0f;
/// <summary>
/// Caches the light.
/// </summary>
void Start ()
{
m_Light = GetComponent<Light>();
}
/// <summary>
/// Flashes the light up and down by applying a sine wave to its intensity.
/// </summary>
void Update ()
{
if (m_Light == null)
return;
m_Light.intensity = m_MinIntensity + Mathf.Abs(Mathf.Cos((Time.time * m_Rate)) * (m_MaxIntensity - m_MinIntensity));
}
}