using UnityEngine; using UnityEditor; [CustomEditor(typeof(Clickable))] [CanEditMultipleObjects] public class ClickableEditor : Editor { public override void OnInspectorGUI() { // Draw the default inspector first DrawDefaultInspector(); // Add a space in the inspector EditorGUILayout.Space(); if (target != null) { Clickable Clickable = (Clickable)target; // Add a button that sets the videoClip to null if (GUILayout.Button("Debug print")) { Clickable.Print(); } } } }