using UnityEngine; using UnityEditor; [CustomEditor(typeof(ObjectZoomPanel))] [CanEditMultipleObjects] public class ObjectZoomPanelEditor : Editor { public override void OnInspectorGUI() { // Draw the default inspector first DrawDefaultInspector(); // Add a space in the inspector EditorGUILayout.Space(); string text = "Atelier d’écriture « si j’étais un légume, je serais une aubergine » et questions des élèves de l’EJPE"; if (target != null) { ObjectZoomPanel ObjectZoomPanel = (ObjectZoomPanel)target; Texture textureField = EditorGUILayout.ObjectField("Texture", null, typeof(Texture), true) as Texture; if (GUILayout.Button("Update")) { } } } }