using System.Collections; using System.Collections.Generic; using UnityEngine.EventSystems; using UnityEngine; public class SingeDebout : MonoBehaviour { [SerializeField] private GameObject singeLunettes; void Start() { singeLunettes.SetActive(false); } void OnMouseEnter() { if (!GameManager.singleton.CanPlay) return; Cursor.visible = false; singeLunettes.SetActive(true); } void OnMouseExit() { if (!GameManager.singleton.CanPlay) return; Cursor.visible = true; singeLunettes.SetActive(false); } }