using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class Asterisk : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { [SerializeField] private RawImage asteriskInfoPanel; void Start() { asteriskInfoPanel.color = new Color(1, 1, 1, 0); } void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData) { asteriskInfoPanel.color = new Color(1, 1, 1, 1); } void IPointerExitHandler.OnPointerExit(PointerEventData eventData) { asteriskInfoPanel.color = new Color(1, 1, 1, 0); } }