Files
2024-09-22 21:45:37 +02:00

267 lines
8.0 KiBLFS
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace Proyecto26
{
public partial class RequestHelper
{
private string _uri;
/// <summary>
/// Defines the target URL for the UnityWebRequest to communicate with
/// </summary>
public string Uri
{
get { return _uri; }
set { _uri = value; }
}
private string _method;
/// <summary>
/// Defines the HTTP verb used by this UnityWebRequest, such as GET or POST.
/// </summary>
public string Method
{
get { return _method; }
set { _method = value; }
}
private object _body;
/// <summary>
/// The data to send to the server, encoding the body with JsonUtility
/// </summary>
public object Body
{
get { return _body; }
set { _body = value; }
}
private string _bodyString;
/// <summary>
/// The data serialized as string to send to the web server (Using other tools instead of JsonUtility)
/// </summary>
public string BodyString
{
get { return _bodyString; }
set { _bodyString = value; }
}
private byte[] _bodyRaw;
/// <summary>
/// The data as byte array to send to the server
/// </summary>
public byte[] BodyRaw
{
get { return _bodyRaw; }
set { _bodyRaw = value; }
}
private int? _timeout;
/// <summary>
/// Sets UnityWebRequest to attempt to abort after the number of seconds in timeout have passed.
/// </summary>
public int? Timeout
{
get { return _timeout; }
set { _timeout = value; }
}
private string _contentType;
/// <summary>
/// Override the content type of the request manually
/// </summary>
public string ContentType
{
get { return _contentType; }
set { _contentType = value; }
}
private int _retries;
/// <summary>
/// The number of retries of the request
/// </summary>
public int Retries
{
get { return _retries; }
set { _retries = value; }
}
private float _retrySecondsDelay;
/// <summary>
/// Seconds of delay to make a retry
/// </summary>
public float RetrySecondsDelay
{
get { return _retrySecondsDelay; }
set { _retrySecondsDelay = value; }
}
private Action<RequestException, int> _retryCallback;
/// <summary>
/// A callback executed before to retry a request
/// </summary>
public Action<RequestException, int> RetryCallback
{
get { return _retryCallback; }
set { _retryCallback = value; }
}
private bool _enableDebug;
/// <summary>
/// Enable logs of the requests for debug mode
/// </summary>
public bool EnableDebug
{
get { return _enableDebug; }
set { _enableDebug = value; }
}
private bool? _chunkedTransfer;
/// <summary>
/// Indicates whether the UnityWebRequest system should employ the HTTP/1.1 chunked-transfer encoding method.
/// </summary>
public bool? ChunkedTransfer
{
get { return _chunkedTransfer; }
set { _chunkedTransfer = value; }
}
private bool? _useHttpContinue = true;
/// <summary>
/// Determines whether this UnityWebRequest will include Expect: 100-Continue in its outgoing request headers. (Default: true).
/// </summary>
public bool? UseHttpContinue
{
get { return _useHttpContinue; }
set { _useHttpContinue = value; }
}
private int? _redirectLimit;
/// <summary>
/// Indicates the number of redirects which this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error.
/// </summary>
public int? RedirectLimit
{
get { return _redirectLimit; }
set { _redirectLimit = value; }
}
private bool _ignoreHttpException;
/// <summary>
/// Prevent to catch http exceptions
/// </summary>
public bool IgnoreHttpException
{
get { return _ignoreHttpException; }
set { _ignoreHttpException = value; }
}
private WWWForm _formData;
/// <summary>
/// The form data to send to the web server using WWWForm
/// </summary>
public WWWForm FormData
{
get { return _formData; }
set { _formData = value; }
}
private Dictionary<string, string> _simpleForm;
/// <summary>
/// The form data to send to the web server using Dictionary
/// </summary>
public Dictionary<string, string> SimpleForm
{
get { return _simpleForm; }
set { _simpleForm = value; }
}
private List<IMultipartFormSection> _formSections;
/// <summary>
/// The form data to send to the web server using IMultipartFormSection
/// </summary>
public List<IMultipartFormSection> FormSections
{
get { return _formSections; }
set { _formSections = value; }
}
#if UNITY_2018_1_OR_NEWER
private CertificateHandler _certificateHandler;
/// <summary>
/// Holds a reference to a CertificateHandler object, which manages certificate validation for this UnityWebRequest.
/// </summary>
public CertificateHandler CertificateHandler
{
get { return _certificateHandler; }
set { _certificateHandler = value; }
}
#endif
private UploadHandler _uploadHandler;
/// <summary>
/// Holds a reference to the UploadHandler object which manages body data to be uploaded to the remote server.
/// </summary>
public UploadHandler UploadHandler
{
get { return _uploadHandler; }
set { _uploadHandler = value; }
}
private DownloadHandler _downloadHandler;
/// <summary>
/// Holds a reference to a DownloadHandler object, which manages body data received from the remote server by this UnityWebRequest.
/// </summary>
public DownloadHandler DownloadHandler
{
get { return _downloadHandler; }
set { _downloadHandler = value; }
}
private Dictionary<string, string> _headers;
/// <summary>
/// The HTTP headers added manually to send with the request
/// </summary>
public Dictionary<string, string> Headers
{
get
{
if (_headers == null)
{
_headers = new Dictionary<string, string>();
}
return _headers;
}
set { _headers = value; }
}
private Dictionary<string, string> _params;
/// <summary>
/// The HTTP query string params to send with the request
/// </summary>
public Dictionary<string, string> Params
{
get
{
if (_params == null)
{
_params = new Dictionary<string, string>();
}
return _params;
}
set { _params = value; }
}
private bool _parseResponseBody = true;
/// <summary>
/// Whether to parse the response body as JSON or not. Note: parsing a large non-text file will have severe performance impact.
/// </summary>
public bool ParseResponseBody
{
get { return _parseResponseBody; }
set { _parseResponseBody = value; }
}
}
}