139 lines
3.8 KiBLFS
C#
139 lines
3.8 KiBLFS
C#
using UnityEngine.Networking;
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namespace Proyecto26
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{
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public partial class RequestHelper
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{
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/// <summary>
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/// Internal use
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/// </summary>
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public UnityWebRequest Request { private get; set; }
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/// <summary>
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/// Returns a floating-point value between 0.0 and 1.0, indicating the progress of uploading body data to the server.
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/// </summary>
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public float UploadProgress
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{
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get
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{
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float progress = 0;
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if (this.Request != null)
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{
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progress = this.Request.uploadProgress;
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}
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return progress;
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}
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}
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/// <summary>
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/// Returns the number of bytes of body data the system has uploaded to the remote server. (Read Only)
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/// </summary>
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public ulong UploadedBytes
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{
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get
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{
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ulong bytes = 0;
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if (this.Request != null)
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{
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bytes = this.Request.uploadedBytes;
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}
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return bytes;
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}
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}
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/// <summary>
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/// Returns a floating-point value between 0.0 and 1.0, indicating the progress of downloading body data from the server. (Read Only)
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/// </summary>
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public float DownloadProgress
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{
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get
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{
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float progress = 0;
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if (this.Request != null)
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{
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progress = this.Request.downloadProgress;
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}
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return progress;
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}
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}
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/// <summary>
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/// Returns the number of bytes of body data the system has downloaded from the remote server. (Read Only)
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/// </summary>
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public ulong DownloadedBytes
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{
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get
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{
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ulong bytes = 0;
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if (this.Request != null)
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{
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bytes = this.Request.downloadedBytes;
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}
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return bytes;
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}
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}
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/// <summary>
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/// Get the value of a header
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/// </summary>
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/// <returns>The string value of the header.</returns>
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/// <param name="name">The name of the header.</param>
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public string GetHeader(string name)
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{
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string headerValue;
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if (this.Request != null)
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{
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headerValue = this.Request.GetRequestHeader(name);
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}
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else
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{
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this.Headers.TryGetValue(name, out headerValue);
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}
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return headerValue;
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}
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private bool _isAborted;
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/// <summary>
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/// Check if the request was aborted
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/// </summary>
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/// <value>A boolean to know if the request was aborted by the user</value>
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public bool IsAborted
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{
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get { return _isAborted; }
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set { _isAborted = value; }
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}
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private bool _defaultContentType = true;
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/// <summary>
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/// Enable or Disable Content Type JSON by default
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/// </summary>
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/// <value>Check if application/json is enabled by default</value>
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public bool DefaultContentType
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{
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get { return _defaultContentType; }
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set { _defaultContentType = value; }
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}
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/// <summary>
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/// Abort the request manually
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/// </summary>
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public void Abort()
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{
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if (this.Request != null && !this.IsAborted)
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{
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try
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{
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this.IsAborted = true;
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this.Request.Abort();
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}
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finally
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{
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this.Request = null;
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}
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}
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}
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}
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}
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