Files
2024-09-22 21:45:37 +02:00

100 lines
2.5 KiBLFS
C#

using System;
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.Networking;
namespace Proyecto26
{
[Serializable]
public class ResponseHelper
{
/// <summary>
/// The UnityWebRequest used in the current request.
/// </summary>
public UnityWebRequest Request { get; private set; }
public ResponseHelper(UnityWebRequest request)
{
Request = request;
}
/// <summary>
/// The numeric HTTP response code returned by the server.
/// </summary>
public long StatusCode
{
get { return Request.responseCode; }
}
/// <summary>
/// Returns the raw bytes downloaded from the remote server, or null.
/// </summary>
public byte[] Data
{
get {
byte[] _data;
try
{
_data = Request.downloadHandler.data;
}
catch (Exception)
{
_data = null;
}
return _data;
}
}
/// <summary>
/// Returns the bytes from data interpreted as a UTF8 string.
/// </summary>
public string Text
{
get
{
string _text;
try
{
_text = Request.downloadHandler.text;
}
catch (Exception)
{
_text = string.Empty;
}
return _text;
}
}
/// <summary>
/// A human-readable string describing any system errors encountered by the UnityWebRequest object of this response while handling HTTP requests or responses.
/// </summary>
public string Error
{
get { return Request.error; }
}
/// <summary>
/// Get response headers
/// </summary>
public Dictionary<string, string> Headers
{
get { return Request.GetResponseHeaders(); }
}
/// <summary>
/// Get the value of a header
/// </summary>
/// <returns>The string value of the header.</returns>
/// <param name="name">The name of the header.</param>
public string GetHeader(string name)
{
return this.Request.GetResponseHeader(name);
}
public override string ToString()
{
return JsonUtility.ToJson(this, true);
}
}
}