100 lines
2.5 KiBLFS
C#
100 lines
2.5 KiBLFS
C#
using System;
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.Networking;
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namespace Proyecto26
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{
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[Serializable]
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public class ResponseHelper
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{
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/// <summary>
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/// The UnityWebRequest used in the current request.
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/// </summary>
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public UnityWebRequest Request { get; private set; }
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public ResponseHelper(UnityWebRequest request)
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{
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Request = request;
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}
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/// <summary>
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/// The numeric HTTP response code returned by the server.
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/// </summary>
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public long StatusCode
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{
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get { return Request.responseCode; }
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}
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/// <summary>
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/// Returns the raw bytes downloaded from the remote server, or null.
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/// </summary>
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public byte[] Data
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{
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get {
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byte[] _data;
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try
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{
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_data = Request.downloadHandler.data;
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}
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catch (Exception)
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{
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_data = null;
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}
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return _data;
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}
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}
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/// <summary>
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/// Returns the bytes from data interpreted as a UTF8 string.
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/// </summary>
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public string Text
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{
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get
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{
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string _text;
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try
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{
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_text = Request.downloadHandler.text;
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}
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catch (Exception)
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{
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_text = string.Empty;
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}
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return _text;
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}
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}
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/// <summary>
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/// A human-readable string describing any system errors encountered by the UnityWebRequest object of this response while handling HTTP requests or responses.
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/// </summary>
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public string Error
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{
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get { return Request.error; }
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}
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/// <summary>
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/// Get response headers
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/// </summary>
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public Dictionary<string, string> Headers
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{
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get { return Request.GetResponseHeaders(); }
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}
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/// <summary>
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/// Get the value of a header
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/// </summary>
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/// <returns>The string value of the header.</returns>
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/// <param name="name">The name of the header.</param>
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public string GetHeader(string name)
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{
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return this.Request.GetResponseHeader(name);
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}
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public override string ToString()
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{
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return JsonUtility.ToJson(this, true);
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}
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}
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}
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