Files
2024-09-22 21:45:37 +02:00

30 lines
756 BLFS
C#

using UnityEngine;
using System.Collections;
namespace Proyecto26
{
public static class StaticCoroutine
{
private class CoroutineHolder : MonoBehaviour { }
private static CoroutineHolder _runner;
private static CoroutineHolder Runner
{
get
{
if (_runner == null)
{
_runner = new GameObject("Static Coroutine RestClient").AddComponent<CoroutineHolder>();
Object.DontDestroyOnLoad(_runner);
}
return _runner;
}
}
public static Coroutine StartCoroutine(IEnumerator coroutine)
{
return Runner.StartCoroutine(coroutine);
}
}
}