34 lines
910 BLFS
C#
34 lines
910 BLFS
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using UnityEngine;
|
|
|
|
public class AnimProc : MonoBehaviour
|
|
{
|
|
[SerializeField] private bool top;
|
|
|
|
[SerializeField] private float angle = 10;
|
|
[SerializeField] private float speed = 1;
|
|
|
|
private float delay = 0;
|
|
|
|
private Transform pivot;
|
|
|
|
[SerializeField] private float randomizedAngleMax= 0.1f;
|
|
|
|
void Start()
|
|
{
|
|
delay = UnityEngine.Random.Range(0, 5);
|
|
randomizedAngleMax = 1f + randomizedAngleMax * UnityEngine.Random.Range(-1, 1);
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
float angle = (float)Math.Sin(Time.time * speed + delay) * this.angle * randomizedAngleMax;
|
|
// Rotate the object around its local Z axis at the top or bottom
|
|
transform.localRotation = Quaternion.Euler(0, 0, angle * (top ? 1 : -1));
|
|
}
|
|
}
|