Files
monde-usage-unity/Assets/Scripts/Editor/ClickableEditor.cs
2024-09-29 22:52:50 +02:00

28 lines
547 BLFS
C#

using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Clickable))]
[CanEditMultipleObjects]
public class ClickableEditor : Editor
{
public override void OnInspectorGUI()
{
// Draw the default inspector first
DrawDefaultInspector();
// Add a space in the inspector
EditorGUILayout.Space();
if (target != null)
{
Clickable Clickable = (Clickable)target;
// Add a button that sets the videoClip to null
if (GUILayout.Button("Debug print"))
{
Clickable.Print();
}
}
}
}