Files
monde-usage-unity/Assets/Scripts/SingeDebout.cs
2024-09-22 21:45:37 +02:00

30 lines
602 BLFS
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEngine;
public class SingeDebout : MonoBehaviour
{
[SerializeField] private GameObject singeLunettes;
void Start()
{
singeLunettes.SetActive(false);
}
void OnMouseEnter()
{
if (!GameManager.singleton.CanPlay) return;
Cursor.visible = false;
singeLunettes.SetActive(true);
}
void OnMouseExit()
{
if (!GameManager.singleton.CanPlay) return;
Cursor.visible = true;
singeLunettes.SetActive(false);
}
}